![]() Huntress is a bit trickier to unlock, but again, a bit of experience and you’ll manage it. Goal: “Reach and complete the 3rd teleporter event without dying.” MUL-T can make use of basically any items and deal with any situation, though swapping between weapons and equipment can take a bit of getting used to. MUL-T has a decent (and damaging) area-of-effect stun, a dash that inflicts damage on impact, and both a rapid-fire nail-gun and a long-range precision attack. Not a bad choice as an early character, either, as this little robo-friend is arguably one of the strongest in the game. You’ll manage this pretty quickly simply by playing, so no real guide needed. ![]() Basically, make it to the second level in five games. MUL-T is one of the easiest characters to unlock, and is quite likely one of the first you’ll get. Goal: “Complete the first teleporter event 5 times” From what I can gather the Artificer can only be unlocked by one player in a multiplayer session, so be wary of that. Also, none of these are locked by difficulty, so if you’re having trouble you can play on the easiest setting and give yourself a bit of a leg up.įinally, most of these can also be unlocked in multiplayer. I will say that four of the unlocks can (and, indeed, kinda have to be) done piecemeal over multiple playthroughs, so don’t get discouraged by bad runs. Truthfully, I can’t give much general advice that isn’t just general advice for Risk of Rain 2 – and that’s beyond the scope of this piece. You want to play as someone other than the Commando so that you can experiment with the wildly different abilities and playstyles on offer. ![]() There are some incredibly useful items that you’ll want to unlock as soon as possible, but let’s be honest: you want the characters. Like its predecessor, Risk of Rain 2 starts you off with a very limited number of characters and items available, and completing various tasks and achievements unlocks more for future playthroughs. Considering I love the original enough that I have Risk of Rain socks (no, really) I’m rather impressed. That’s truly no small feat: 2D to 3D jumps are some of the hardest to make. It’s perhaps a little lacking in content and balance right now, but it manages to feel like Risk of Rain despite making a transition from side-on 2D to full 3D. It’s also staggeringly good, to the surprise of me. Last week, Risk of Rain 2 suddenly appeared in Early Access to the surprise of basically everyone. ![]()
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